![]() Try it, and you see you can move the railing. Trapped in the Tram-Room After you land, you see a railing with a hooked end. Whoops! Oh well, we'll just have to get into the city another way. You will totter across the bridge, until you reach the oil. Stretttch up to be as tall as the cop, and call the guard. Place the lightbulb atop your head, then the cone. Now it's the same color as the policeman's headgear. Pour the blue paint into the white, turning it blue. Take the other cones, (three of them) tossing them into the chasm. Walk over to the striped traffic cones and take one. Stretch up tall, and you can reach the bulb. You are trying to get to that lightbulb, but it's still out of reach. ![]() Do the same process again this time you can go up four times. Use the rung on the pole to enable climbing one more step. Reach down below you and pull the first rung out. Walk to the base of the lamppost and climb up. You will need to change your appearance in order to fool the guard. When you arrive at the city entrance, the cop asks for admittance, and goes in.Ī Cheap Disguise You can ask for admittance too, but the guard basically says no geeky robots allowed. You were being followed by a police-type, if you were watching closely. Walk to the right, and you're on your way to the city. Use the wire/magnet on the pole, and you will retrieve your left arm. Walk to the edge of the embankment, and push on the pole to bend it. (To use items, place the cursor at the top of the screen to reveal inventory, select the item, and when it is placed in an area where it can be used, it will be highlighted.) The rat takes the doll and exchanges your right leg for it. Watch the mechanical pack-rat until it comes close to you, and use the red doll on the rat. You can take the red doll into inventory. Place the cursor over him, and pull it up to stretch his height. When he falls to the ground, he is close to his head. Click on the bathtub twice, then click on the robot's body twice. An arm here, a leg there, all of which you will need to retrieve in order to get him working again. Watch the intro carefully as the little robot is dumped, so are his various parts. Use it to tie the batteries together.īatteryWith the money from the arcade you can buy the battery.īatteriesAnd because you can have up to two coins you should buy another battery.īatterypacketUse the bandage to tie the two batteries together and build a batterypacket that helps the police robot in front of the elevator to power up his toy again.Pulling Yourself Together Press escape to begin the game. With the invite you can enter the arcade dome of course.īandageThe robot doesn't need the bandage anymore because of the sunfloweroil and just leaves his bandage on the ground. Oilcan (sunflower oil)You get the sunflower oil by pressing the sunflower seeds with the press at the broken bridge.Īrcade inviteAs soon as you bring the sunfloweroil to the robot in the wheelchair you get the arcade invite from him. This is reachable by the left exit in lowtown. Oilcan (machine oil)You'll find the machine oil at the drawbridge. Oilcan (empty)you get the oilcan from the robot with the wheelchair and have to fill it with different fluids for him. Use the loudspeaker to repair the broken radio for the wrench. LoudspeakerAfter you lured the guard into the church you can steal his loudspeaker. Use it to turn around the strange clock on the church. Radio (repaired)With the loadspeaker from churchsquare you can repair the radio and give it to the nice wrench as a replacement for his stolen radio.Ĭrank handleWell hidden in the lower regions of the screen you find the crank handle. Sadly it breaks while it hits the ground. Radio (broken)After the 3rd musician played the woman in the window is so angry that she throws her radio at you. You'll need it later in the greenhouse to get the seeds for the oil. SunflowerOnce the 2nd musician played you'll get a flowerpot thrown at you and inside this pot there is the sunflower. You use it to catch the flys outside the pub.įlysYou catch these flys with the flycatcher and release them onto the barkeeper.ġ screwone of the 5 screws the sax-player needs.Ģ screwsbecause it looks so good here is a picture of 2 screws.ģ screwsAnd this is what 3 screws next to each other look like.Ĥ screwsCarry on, only one more screw left, then you're done.ĥ screwsYou get these 5 screws once you won the connect 5 game and give them to the saxman for optimal results. FlycatcherThe flycatcher is hanging around inside the pub.
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